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The Crystal Light Towers Engineering Model and Lighting Simulation Design One |
![]() Section through the Gatehouse Tower. Mouseover turns off the lights. |
DESIGN/CONSTRUCTION CONSIDERATIONS
The glass is designed to look like various types of stone that have become transparent. Textures of varying scale on both interior and exterior surfaces catch, refract and scatter the rays passing over and through each block. Inclusions and impurities within the volume impede and deflect the rays, adding rich characteristics inherent to geologic structures. The lighting simulations below illustrate how the design works and integrates with the precious gentle environment surrounding them. Due to the low light levels in the target environment, the simulations are best viewed under subdued lighting. Adobe Flash Player required. |
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